As a creative professional in themed entertainment, my experience includes:

  • Writing

    • show scripts

    • game narratives

    • loglines

    • proposals

    • executive summaries

    • character dialogue

    • song lyrics

    • social media copy

  • Creating and presenting pitch decks and mood boards

  • Art directing

    • concept art

    • character design

    • animatronics

  • Travel coordination

  • Working with international clients

  • Recruiting talent

    • such as artists, actors, assistants and coordinators

Themed Entertainment

A Day in the Life @ Bezark - Themed Experience TV Episode

Here are some of the lovely people I’ve worked with:

And a few of the cool projects I’ve worked on:

For more information about these projects and my roles in them, please contact me at estybharier@gmail.com

Gone But Not Frogotten

A frog-themed party box game

This game experience was developed in response to COVID-19 to help people connect virtually. I created it with Lex Rhodes and Michael “Baz” Balzer, through The Bezark Company.

Each player received a box in the mail that they opened and played together over Zoom.

As the lead narrative designer, I created the story, characters, dialogue (audio recordings and text), and any additional copy.

The Story:

When you open your box, you read a letter informing you that your hermit Aunt Hattie has sadly passed away. She is bequeathing upon you one of the items in her extensive frog collection. You then work with other players to solve puzzles and learn more about this elusive Aunt Hattie, as well as the meaning of each frog. The game encourages you to pause (over tea and cookies, of course) and meditate on the ways in which we all need connection.

Each box contained a different frog with a unique puzzle revealing its name.

One frog’s name is revealed by putting it in the freezer, one by running it under hot water, and another by taking a flash photograph on your phone (to name a few).

Since baking had become one of my main hobbies during quarantine, I also created 2 edible puzzles for the game: a lavender shortbread envelope containing a clue, and chocolate flies with different colored fillings that revealed narrative information.

While we only conducted two playtests, we succeeded in curating a playful yet emotional experience that connected friends and strangers during such a challenging time.